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Clone wars mod vs republic at war
Clone wars mod vs republic at war













clone wars mod vs republic at war

In the Clone Wars mod, individual units can be selected. It has a much smaller number of different units than the Clone Wars mod, and most of its units are included in the other mod. Most of these are from the movies and a few from Star Wars Legends (such as TX-130 fighter tanks). Republic at War also has a lot of units for space and combat. There is also a lot of space units, including Corellian destroyers, Gozanti cruisers, and flagships for some heroes such as the Invisible Hand, the Procurer, the Tranquility, and others. It is not lacking in infantry either, with commando droids, IG-110 lightsaber droids, clone heavy gunners, ARF troopers, and clone snipers. The Clone Wars mod has a great variety of ground units, including things that make small cameos in the movies (such as UT-ATs) and armor from Star Wars Legends (MAFs, GATs).

clone wars mod vs republic at war

Republic at War has 70 planets in its largest Galactic Conquest mode, mainly taken from the movies and Star Wars lore. Some of Republic at War's maps are really great because they either have good design or creatures such as Tusken Raiders, rancors, etc. My main issue with these maps is that often they feel a bit similar and generic. The Republic at War maps are typically more polished than the Clone Wars mod maps, for example there are far less glitches in the maps. The galactic map of the Clone Wars has 70 planets, mainly coming from the Star Wars: The Clone Wars TV show, the non-canon Star Wars: Clone Wars 2003 series, and a few Star Wars Legends (formerly called the Expanded Universe) planets from books and comics. Some of the placement of reinforcement zones, build pads, etc. Luckily these issues usually don't greatly affect you. The downfall of these maps is that they are pretty glitchy, units will get stuck or there will be areas that are hard to navigate. A handful of maps will have some sort of hazards, such as sarlacc pits, wildlife from Star Wars lore, or local denizens who will aid one of the sides. From my experience, almost all of the maps are very unique. Most of the ground maps are quite interesting in the Clone Wars mod. However, experienced players should still be able to defeat the hard difficulty of this game.ĪI: Republic at War is better but not by much. However, the AI has an annoying tendency to spawn units (mostly space fleets) out of nowhere, even if there is no way to produce them or they don't have enough money.

clone wars mod vs republic at war

The Republic at War AI is very aggressive and active, keeping you on your toes. The AI here is very easy to beat, so people should have no problem on moderate or easy difficulty. Overall in the actual battles themselves I think the AI is alright. It will only rarely attack your planets, and when it does it might not have enough troops. In the Clone Wars mod Galactic Conquest, the AI is very passive. Unfortunately, the AI in both games have some problems. The first mod, and my favorite of the two is the Clone Wars mod.















Clone wars mod vs republic at war